Move an object

Create an object.

rm::Object player;

When you are moving an object the structure must be this one:

- Clear the screen, you can do this with the Clear function or you can do it manually by printing an --empty string.

-Move the object 

-Printing the object 

Moving the object:

To do this, increment the x or y value of the object you created before:

player.x++;

Now use the move function from the Object class we created before.

player.move();

This function needs two values, the x position and the y position.

 player.move(player.x , player.y);

you can use your own variables for x and y but I recommend to do it this way in order to use the distance function.

 


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